


IGN AU: In terms of being comic book fans and being given the Spider-Man license - without a film attached - did that mean that you were trawling through existing story arcs, or did you want it to be an original story from the get-go? Chris Scholz: Honestly, what we did when we were crafting the story was, we were thinking more about "what is the game we want to make?" and then made the story fit that, as opposed to trying to cram a game into the story. We've literally been thinking about this type of game for ten years, ever since we started doing extreme sports games. honestly though, it's kind of our interest. IGN AU: How did Shaba come to be involved with this latest Spider-Man title? You haven't made one before, so what was it about the studio that convinced Activision that you were the right people for the job? Chris Scholz: Well, the first contact we had with the superhero genre was that we did the Marvel Ultimate Alliance downloadable content the hero pack that came out.
